A director’s cut exclusive vehicle from Burnout 2: Point of Impact (Director’s Cut).
I never realised this in Burnout 2, but this car is huuuuge. So the handling is a little odd considering the long wheelbase it has.
Tuning is set to match as close as possible to Burnout 2, however I’ve had to make some slight changes for the car to be remotely able to be handled without frustration.
Mesh is about 98% original, only minor changes were made to the interior silhouette to be double-sided, and front decal moved more closer towards the body.