This time, mesh was ported with my own python scripts to import from a render trace. Therefore, I was able to grab the Developer’s Cut mesh and textures from XEMU.
Second stage of the python script then imports into Blender and applies automatic cleanup methods, and some other house keeping things to restore the mesh in its original condition and production quality.
Due to limitations of MM2 and not showing faces for _L objects behind alpha channels, I’ve had to remove the “Lens” over the lights to keep the original effects from Burnout 2. Other than that, the mesh is original!