SPANKER has now been ported to Midtown Madness 2.
I’d love to hear from a developer on how this name was chosen for this vehicle from Ray Tracers, however therefore it shouldn’t be forgotten.
Decided to try out the 3D Screenshot project from scurest, and it’s amazingly easy to use.
The project confirmed my theory a long time ago, that the wheels are not exactly real. They have no back facing faces, instead the rim texture is not even union/joined to the mesh of the wheel. With that finding, I had to create the wheels from scratch.
Body of the car was also modified to allow 3D wheels to fit under the guards. Body had no wheel wells (very common for that generation of vehicle models, Gran Turismo 2 did the same).
Other than those modifications mentioned, the mesh is rather original.
If you’ve never played Ray Tracers, handling and vehicle performance isn’t meant to be realistic. So, it’s attempted to be matched to the original handling.
Grab it from the usual button below.