
Player Vehicle - Custom Coupe
MOD DESCRIPTION:
Custom Coupe converted from Burnout 2: Point of Impact into a Player Vehicle for Midtown Madness 2.FEATURES:
Sounds:
- Original sounds from Burnout 2, including IDLE, LOW, MID, HIGH ranges.
Visuals:
- Original textures from Burnout 2.
- Frontend Vehicle Showcase to match original cars of Midtown Madness 2.
- Functional brake lights.
- Functional reverse lights.
- Functional turn signals.
- "Headlight cones" effect for headlights.
- All lights have on-status textures alongside their 'HDR' counterparts.
Physics:
- Custom tuning to reflect original game.
SCREENSHOTS:
CREDITS:
All assets were extracted with my own research about Burnout 2: The Point of Impact Renderware formats.
Player Vehicle - Cop Car
MOD DESCRIPTION:
Cop Car converted from Burnout 2: Point of Impact into a Player Vehicle for Midtown Madness 2.FEATURES:
Sounds:
- Original sounds from Burnout 2, including IDLE, LOW, MID, HIGH ranges.
Visuals:
- Original textures from Burnout 2 (Developer's Cut).
- Frontend Vehicle Showcase to match original cars of Midtown Madness 2.
- Functional brake lights.
- Functional reverse lights.
- Functional turn signals.
- Original Headlight flares.
- Functional siren and lightbar flares.
- All lights have on-status textures alongside their 'HDR' counterparts.
Physics:
- Custom tuning to reflect original game.
SCREENSHOTS:
CREDITS:
All assets were extracted with my own research about Burnout 2: The Point of Impact Renderware formats.
Player Vehicle - Custom Roadster
MOD DESCRIPTION:
Custom Roadster converted from Burnout 2: Point of Impact into a Player Vehicle for Midtown Madness 2.FEATURES:
Sounds:
- Original sounds from Burnout 2, including IDLE, LOW, MID, HIGH ranges.
Visuals:
- Original textures from Burnout 2 (Developer's Cut), and original release variations.
- Frontend Vehicle Showcase to match original cars of Midtown Madness 2.
- Original functional brake lights.
- Original functional reverse lights.
- Original functional turn signals.
- Original headlight flares.
- All lights have on-status textures alongside their 'HDR' counterparts.
Variants:
- Red White Stripes (Director's Cut)
- Black Orange Stripes (Director's Cut)
- Yellow Black Stripes (Director's Cut)
- Grey Blue Stripe (Director's Cut)
- Red (Original Release)
- Yellow (Original Release)
- Blue (Original Release)
- Grey (Original Release)
Physics:
- Custom tuning to reflect original game.
SCREENSHOTS:
CREDITS:
All assets were extracted with my own research about Burnout 2: The Point of Impact Renderware formats.